There have been new developments in the Character Classes, none are 100% confirmed, but more speculated ideas at this time.
It has been brought to my attention that each Class should have 2 representing types for maximum effect and player preference during battle.
Minotaur Character to receive a 2nd class that is Damage-Oriented rather than a straight up tank. No definite decision for weapons as of yet, but we'll update soon.
Harpy Character to also receive a 2nd class, this one will focus on healing and stuns similar to a Sage/Bishop mix.
Centaur Ranged class will possibly get a 2nd class, it'll be an Assassin-type class with mixed abilities ranging from DOTs (Damage over time), AOEs (area of effect), and other stuns and high-damage attacks.
Will update later.
It has been brought to my attention that each Class should have 2 representing types for maximum effect and player preference during battle.
Minotaur Character to receive a 2nd class that is Damage-Oriented rather than a straight up tank. No definite decision for weapons as of yet, but we'll update soon.
Harpy Character to also receive a 2nd class, this one will focus on healing and stuns similar to a Sage/Bishop mix.
Centaur Ranged class will possibly get a 2nd class, it'll be an Assassin-type class with mixed abilities ranging from DOTs (Damage over time), AOEs (area of effect), and other stuns and high-damage attacks.
Will update later.
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